

Instead, I’ll talk about an encounter I once had with a ghost. But to go into detail here would spoil the game, so you’ll have to play and see for yourself. The world of Fatal Frame III is full of these kind of dreams and supernatural experiences of mine. In this series, we try to adhere faithfully to this literal “nightmare scenario.” In this dream, what happens next is usually what I’m dreading the most, probably because I’m telling myself, “This is the last thing I want to happen,” and my brain takes its cue from that.

The moment I realize this, every one of the attendants turns toward me. I follow him down the hall until we reach the site of a funeral. When I give in to my curiosity and peer through the openings in the cloth at one of the faces, I realize it’s someone I know. People in funeral attire whisk past me down a hall, their faces hidden behind the cloth, their eyes never meeting. I’m at the Japanese house, and the sound of chanting can be heard from the darkness. But I remember mine in great detail.įor example, take this dream I had one night. Of course, everyone has really scary nightmares every now and then, but most people usually forget them once they wake up.

The Fatal Frame world takes its inspiration from my terrifying nightmares. In my dreams, I often visit a Japanese-style house like the one in the series. Interacting with her causes the dream world to corrupt the real world.įor inspiration, I looked to my own dreams and supernatural experiences. In the Japanese house surrounded by thickly falling snow are the remnants of a mysterious ceremony, and the spirit of a girl covered with painful-looking tattoos can be found wandering around. What I came up with was this: an old Japanese house within a dream, a house in the real world, and a player that travels between the two. Yet, leaving it at “scary things in realistic places” would lack beauty, which is essential for any horror game.
